Original Game Development
Full-cycle production for PC and console. 6–18 month builds in Unity or Godot, fixed sprints, weekly playable builds. From AUD $48,000.

QuantumWildForge is a small Sydney studio crafting original titles, co-op multiplayer and narrative-driven worlds. We build the games we want to play — pixel by pixel, line by line.
Founded in a Crown Street loft in 2017, QuantumWildForge believes great games come from small teams who sweat the details. No factory pipelines, no soulless reskins. Every project gets a dedicated pod of designers, artists and engineers who stay with it from grey-box prototype to launch day.
From a napkin idea to a polished build on Steam and console — pick a single service or hand us the whole project.
Full-cycle production for PC and console. 6–18 month builds in Unity or Godot, fixed sprints, weekly playable builds. From AUD $48,000.
Branching quests, lore bibles and dialogue systems written by our in-house writers. Standalone narrative packages from AUD $9,500.
Netcode, matchmaking and 2–8 player session design built on dedicated servers. Multiplayer integration from AUD $22,000.
Switch, PlayStation and Xbox ports with full certification support and store setup. Typical port: 8–12 weeks, from AUD $15,000.
A few projects we shipped from our Surry Hills workshop.
Roguelike · PC & SwitchA hand-painted roguelike dungeon crawler with procedurally stitched rooms and a hand-scored soundtrack. We led design, art and Switch porting over 13 months.
180,000 copies sold in first year, 94% positive on Steam.
Co-op · PCA 4-player co-op survival game set on a sinking archipelago. We built the netcode, drop-in sessions and the seasonal live-ops calendar.
Peak of 41,000 concurrent players during launch weekend.
Narrative · MobileA cosy narrative adventure about a night-market in Sydney. Branching story with 28 endings, fully voiced, written by our narrative pod.
Apple "Game of the Day" in 17 regions.
Port · PlayStation & XboxConsole port of an indie hit, including controller remapping, trophy/achievement integration and full certification across both platforms.
Certified first-pass on both stores, zero relaunch delays.
A tight-knit pod of makers who have shipped together for years.

Fifteen years across indie and AA. Mara sketches every world on paper before a single line of code is written, and keeps the studio honest about what is fun.
Creative Director

Netcode whisperer and tools obsessive. Declan built the multiplayer backbone behind Tidewardens and refuses to ship a frame above 16ms.
Lead Engineer

Hand-paints textures the old-fashioned way before they ever touch a sprite sheet. Yuki gives every QuantumWildForge title its warm, tactile look.
Art Director

Former novelist turned game writer. Priya designs branching stories that remember your choices and built the 28 endings in Paper Lanterns.
Narrative Lead
Studios and publishers we have worked alongside.
QuantumWildForge took our rough prototype and turned it into a game that actually shipped. They treated our IP like it was their own.
The multiplayer netcode they built has held up through three big content drops without a single rollback. Genuinely brilliant engineers.
Our Switch port came back certified on the first submission. That never happens. The team sweated every edge case for us.
Working out of their Crown Street studio for a fortnight was the best decision of our project. Warm people, serious craft.
Have an idea, a half-built prototype, or a port that needs finishing? Send us a note and we will reply within two business days.